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This is basically why I have a PS3 and not an Xbox 360

hanselthecaretaker

High End Bro
Platinum

Q: Of all five videogame systems on the market now (PS3, PSP, PS2, DS, Wii and 360)only the Xbox 360 has had such major hardware failure problems. Microsoft being the only company based in the US making a videogame system. What part of Microsoft's way of doing things do you think caused this situation to happen.


"First, MS has under resourced that product unit in all engineering areas since the very beginning. Especially in engineering support functions like test, quality, manufacturing, and supplier management. There just weren't enough people to do the job that needed to be done. The leadership in many of those areas was also lopsided in essential skills and experience. But I hear they are really trying to staff up now based on what has happened, and how cheap staff is compared to a couple of billion in cost of quality.

Second, MS was so focused on beating Sony this cycle that the 360 was rushed to market when all indications were that it had serious flaws. The design qual testing was insufficient and incomplete when the product was released to production. The manufacturing test equipment had major gaps in test coverage and wasn't reliable or repeatable. Manufacturing processes at eall levels of suppliers were immature and not in control. Initial end to end yields were in the mid 30%. Low yields always indicate serious design and manufacturing defects. Management chose to continue to ship anyways, and keep the lines running while trying to solve problems and bring the yields up. Whenever something failed and there was a question about whether the test result was false, they would remove that test, retest and ship, or see if the unit would boot a game and run briefly and then ship. 360 is too complex of a machine to get away with that.

In the end I think it was fear of failure, ambition to beat Sony, and the arrogance that they could figure anything out, that led to the decision to keep shipping. That management team had made some pretty bad decisions in the past and had never had to pay a proportional consequence. I'm sure they thought that somehow they would figure it out and everything would end up ok. Plus, they tend to make big decisions like that in terms of dollars. They would rationalize that if the first few million boxes had a high failure rate, a few 10's of millions of dollars would cover it. And contrasting that cost with a big lead on Sony, would pay it in a heartbeat. They weren't even thinking about Nintendo.

Compare that to Sony, who delayed their launch, even though they were behind, when their box wasn't ready.
"

http://www.8bitjoystick.com/archive...about_xbox_360_red_ring_of_death_failures.php

Do you think MS learned their lesson for their next console? I suppose we'll find out someday.
 
hanselthecaretaker said:

Q: Of all five videogame systems on the market now (PS3, PSP, PS2, DS, Wii and 360)only the Xbox 360 has had such major hardware failure problems. Microsoft being the only company based in the US making a videogame system. What part of Microsoft's way of doing things do you think caused this situation to happen.


"First, MS has under resourced that product unit in all engineering areas since the very beginning. Especially in engineering support functions like test, quality, manufacturing, and supplier management. There just weren't enough people to do the job that needed to be done. The leadership in many of those areas was also lopsided in essential skills and experience. But I hear they are really trying to staff up now based on what has happened, and how cheap staff is compared to a couple of billion in cost of quality.

Second, MS was so focused on beating Sony this cycle that the 360 was rushed to market when all indications were that it had serious flaws. The design qual testing was insufficient and incomplete when the product was released to production. The manufacturing test equipment had major gaps in test coverage and wasn't reliable or repeatable. Manufacturing processes at eall levels of suppliers were immature and not in control. Initial end to end yields were in the mid 30%. Low yields always indicate serious design and manufacturing defects. Management chose to continue to ship anyways, and keep the lines running while trying to solve problems and bring the yields up. Whenever something failed and there was a question about whether the test result was false, they would remove that test, retest and ship, or see if the unit would boot a game and run briefly and then ship. 360 is too complex of a machine to get away with that.

In the end I think it was fear of failure, ambition to beat Sony, and the arrogance that they could figure anything out, that led to the decision to keep shipping. That management team had made some pretty bad decisions in the past and had never had to pay a proportional consequence. I'm sure they thought that somehow they would figure it out and everything would end up ok. Plus, they tend to make big decisions like that in terms of dollars. They would rationalize that if the first few million boxes had a high failure rate, a few 10's of millions of dollars would cover it. And contrasting that cost with a big lead on Sony, would pay it in a heartbeat. They weren't even thinking about Nintendo.

Compare that to Sony, who delayed their launch, even though they were behind, when their box wasn't ready.
"

http://www.8bitjoystick.com/archive...about_xbox_360_red_ring_of_death_failures.php

Do you think MS learned their lesson for their next console? I suppose we'll find out someday.

Word, I have a 360 and the fucking thing broke. I got those red rings of death. I sen it into microsoft for them to fix it. They send it back, with an attempt to fix it. It broke after like 30 minutes of playing again, so I called microsoft back up and told them they didn't fix it right. So, I have it sent back to microsoft only to get it back 3 days letter with a failed warranty note saying they can't fix it because of warranty breach for "Improper use" What the fuck is that? I put a game in and I play the the thing, and it fucking broke. How is that misuseing the product? Oh, and since they had already tried fixing it once, I call them back asking them what the fuck, because they didn't fix my damn the thing the first time. they told me sorry, and to stick it basically.

Luckily, my dad is a big wig in business, he calls his boss in northridge who knows Robert Bach, the Entertainment Division president, and they sent me a new one free.

Microsoft is shitty with their Xbox 360 customer service. Fuck them. even after I get a free one.
 
Typical of all microsoft products. Windows has sucked since day 1...the whole concept is flawed. It's just to bad a different company didnt have a product that could compete in business at the time, which essentially gave them a monopoly. As a result, people buy their shitty gaming systems because microsoft has a big name.
 
ps3 plays bluray right?
 
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