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Just a test

Nope, no delete post option on the first post. Good thing, didn't want it to occur in the bookie forum.
 
Acustic coupler modems were the shit! I had one. What was that...like 30 baud or something insane like that.
 
c64.gif


I was one of the first around with a serial modem at 1200, most were still using the Commodore cartridge modem.
 
jnuts said:
I've been meaning to setup an emulation of the C64 on my linux machine. Just for old times

Gonna be tough, I was gonna try to emulate an Amiga Cnet BBS and have a slip connection in to the board from the net. If we could get two c64's hooked up maybe we could play Archon?

Archon_PCBOX_022005boxart_160h.jpg
 
Cool link, jnuts. Something that needs to be fixed on the karma bookie is when you hit submit reply from previewing a post, it doesn't add the event.
 
redguru said:
Nope, no delete post option on the first post. Good thing, didn't want it to occur in the bookie forum.
I think there's no 'delete post' option at all in the Bookie Forum.

I used to have my Atari ST linked to the C64. I cobbled two printer cables together and then wrote drivers for each end to move data back and forth. One of my friends wrote a 6502 assembler on the ST with no means of moving the data across. :rolleyes:
 
The basic was actually pretty fast for what it was; certainly compared with the Spectrum's basic which gobbled up memory and speed on number storage. For any decent speed, though, assembler was the way to go. Technically, it had a 6510 rather than a 6502 because of the IO ports on locations 0 and 1.

A tedious processor to use, though, having to shuffle everything through the Acc and zero-page.
 
blut wump said:
The basic was actually pretty fast for what it was; certainly compared with the Spectrum's basic which gobbled up memory and speed on number storage. For any decent speed, though, assembler was the way to go. Technically, it had a 6510 rather than a 6502 because of the IO ports on locations 0 and 1.

A tedious processor to use, though, having to shuffle everything through the Acc and zero-page.


C is low level enough that I think most people will not need to use assember.
Assembler can be embedded inside C code so If some assembly language is needed then inline assembler can be used.

Device drivers are probably the biggest place assembler is used as the code which talks to hardware should be as fast as possible
 
In general this is true. Back on the old home micros, though, fitting in a C interpreter was just too expensive an option, with regard to memory, to be viable. Typically one had a total of 64K to play with for code and graphics. The game code typically took around 10K of that and then you start pulling your hair out compressing and optimizing graphics and screen-buffers and tracking stack usage.

I have written games in C/C++ but with the graphics routines written in asm. This has often been a reasonable compromise. Graphics processing is almost always the bugbear in a game. Inline assembler is often an option for small routines but the flexibility of using a dedicated assembler package can offer greater convenience.

As PCs became prevalent and processing power and memory grew, the relevance of the raw speed of asm fell aside to the convenience of a higher-level language for porting purposes and the fact the ever fewer people had any mastery of asm. In the main, too, C/C++ was good enough. Even now, though, on a PS2, for example, much of the raw vertex processing will be written in MIPS assembler while the main game code is in C or C++.

I've also seen games written in Python and Pascal.
 
I'm doing more Linux stuff now. I've been trying to learn Python but don't have as much free time as I used to.
 
I still prefer venerable to old. Geeky's cool.

Is that woman with the magnificently orbsome mammaries saying, "Bogroll, please"? She seems to have a slight lisp.

Also, what bastard stuck an 's' in lisp?
 
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