Remember the Milo stuff they had for the Kinect reveal, saying it would "transform" and "revolutionize" interactivity in games? Well, this is kinda the same story with the cloud-
Xbox Australia spokesman Adam Pollington told Stevivor something similar.
"It's also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we're effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud],” he said.
...However, a report by David Coombes for Eurogamer’s Digital Foundry states that latency and bandwidth would restrict what the cloud could contribute to a game.
As such, “there's very little evidence that Sony needs to be worried about its PS4 specs advantage being comprehensively wiped out by ‘the power of the cloud’,” said Coombes.
“Without the explicit clarification that they are literally installing four teraflops of server power for each and every Xbox One bought, the claims of that power target can only be considered bogus PR hand-waving to try and detract from the performance deficit with their rival.”
Xbox One cloud processing claims "bogus PR hand-waving" ? Digital Foundry - Gameplanet New Zealand
Look at where Onlive ended up. Our bandwidth infrastructure is lagging far behind other developed countries. And it sounds like those 300,000 servers Microsoft has
aren't even physical.
Top it off with comments like this-
and it makes you wonder how even Microsoft's marketing would save this clusterfuck of a strategy. There are also reports of them having to underclock their GPU due to overheating in preliminary testing.
About the only thing the cloud might be good for is perhaps better AI in certain games, like Forza. Or more likely, both systems will probably offer backwards compatibility through cloud servers eventually.