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BodyByFinaplix said:Right the point is to make a more effective combat rouge. The faster increase in base attack bonus, aquisition of free combat feats, prefered enemies, btu still keeping the ranks high for sneaking and detection abilities. The faster gain in attack bonues and number of attacks look minor at first, but they make all the difference with the rouge's sneak attack abilites. Powered up with the right spells as a team player, this class setup can deal well over 100 points of damage at 6 or 7th level while the enemy is still flat footed in the opening round of combat.
Of course once the fighting is in full swing, it makes the ultimate hand-top-hand support for other warriortypes once the surprise and speed of this class have exhaused thier potential. Remember, any enemey that is flanked is subject to sneak attacks (since flanked oppenents lose their dexterity bonus to ac).
Again, have you tried this using a high dexterity character (the reason for using an elf..) so that you can focus on gaining dexterity instead of focusing on strength and dexterity both, which reduces the abilities somewhat? Read the weapon finess feat carefully. It might not look that impressive at first, but realize that a character taht starts with a 20 dexterity will quickly have a 30+ if the charcaters know what htey are doing (the key to aquiring power fast in 3.5 edition is item creation feats. Stat increasing items are the shit). Since the ranger/rogue relies heavily on on sneak attack bonus damage, one need only focus on increasing their chance to hit and the number of attacks per round, since every successful hit gets the full sneak attack bonus to damage, the more hits you can score per round the more deadly this class becomes. At 10th level I've seen it do over 300 points of damage to dragons or other large monsters in a single round with the right spells from teh arcance spell casters enhancnig them.
Of course novice players (those with 5 or less years of experience) rarely understand these things.
Not trying to come off as a powergamer, Ijust don't believe in the theory that making a character who is a pussy is good roleplaying. "Yeah, I am a good player who roleplays well because I intentionally make characters who chose their skills and what theychose to learn poorly...even though they know their lives rely upon it." Most characters know they are adventurers or mercenaries by trade, and should chose what they learn to do accordingly. Its actually poor role-playing to do otherwise. Again my campaigns focus primarily on character development through the course of the game, and deep plots and intrigue.